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计算机图形学习题与解答 英文版PDF|Epub|txt|kindle电子书版本网盘下载

计算机图形学习题与解答 英文版
  • (美)ZhigangXiang,(美)RoyPlastock著 著
  • 出版社: 北京:机械工业出版社
  • ISBN:711110417X
  • 出版时间:2002
  • 标注页数:347页
  • 文件大小:26MB
  • 文件页数:355页
  • 主题词:

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图书目录

CHAPTER 1 INTRODUCTION1

1.1 A Mini-survey1

1.2 What's Ahead5

CHAPTER 2 IMAGE REPRESENTATION6

2.1 The RGB Color Model7

2.2 Direct Coding8

2.3 Lookup Table9

2.4 Display Monitor9

2.5 Printer11

2.6 Image Files14

2.7 Setting the Color Attribute of Pixels15

2.8 Example:Visualizing the Mandelbrot Set16

CHAPTER 3 SCAN CONVERSION25

3.1 Scan-Converting a Point25

3.2 Scan-Converting a Line26

3.3 Scan-Converting a Circle29

3.4 Scan-Converting an Ellipse35

3.5 Scan-Converting Arcs and Sectors40

3.6 Scan-Converting a Rectangle41

3.7 Region Filling42

3.8 Scan-Converting a Character45

3.9 Anti-Aliasing47

3.10 Example:Recursively Defined Drawings51

4.1 Geometric Transformations68

CHAPTER 4 TWO-DIMENSIONAL TRANSFORMATIONS68

4.2 Coordinate Transformations71

4.3 Composite Transformations73

4.4 Instance Transformations76

CHAPTER 5 TWO-DIMENSIONAL VIEWING AND CLIPPING89

5.1 Window-to-Viewport Mapping90

5.2 Point Clipping91

5.3 Line Clipping91

5.4 Polygon Clipping96

5.5 Example:A 2D Graphics Pipeline99

6.1 Geometric Transformations114

CHAPTER 6 THREE-DIMENSIONAL TRANSFORMATIONS114

6.2 Coordinate Transformations117

6.3 Composite Transformations117

6.4 Instance Transformations118

CHAPTER 7 MATHEMATICS OF PROJECTION128

7.1 Taxonomy of Projection129

7.2 Perspective Projection129

7.3 Parallel Projection132

CHAPTER 8 THREE-DIMENSIONAL VIEWING AND CLIPPING151

8.1 Three-Dimensional Viewing151

8.2 Clipping155

8.3 Viewing Transformation158

8.4 Example:A 3D Graphics Pipeline159

CHAPTER 9 GEOMETRIC REPRESENTATION174

9.1 Simple Geometric Forms174

9.2 Wireframe Models175

9.3 Curved Surfaces176

9.4 Curve Design176

9.5 Polynomial Basis Functions177

9.6 The Problem of Interpolation179

9.7 The Problem of Approximation181

9.8 Curved-Surface Design184

9.9 Transforming Curves and Surfaces186

9.10 Quadric Surfaces186

9.11 Example:Terrain Generation189

CHAPTER 10 HIDDEN SURFACES197

10.1 Depth Comparisons197

10.2 Z-Buffer Algorithm199

10.3 Back-Face Removal200

10.4 The Painter's Algorithm200

10.5 Scan-Line Algorithm203

10.6 Subdivision Algorithm207

10.7 Hidden-Line Elimination209

10.8 The Rendering of Mathematical Surfaces209

CHAPTER 11 COLOR AND SHADING MODELS229

11.1 Light and Color229

11.2 The Phong Model234

11.3 Interpolative Shading Methods236

11.4 Texture239

CHAPTER 12 RAY TRACING251

12.1 The Pinhole Camera251

12.2 A Recursive Ray-Tracer252

12.3 Parametric Vector Representation of a Ray253

12.4 Ray-Surface Intersection256

12.5 Execution Efficiency258

12.6 Anti-Aliasing260

12.7 Additional Visual Effects261

A1.1 The Two-Dimensional Cartesian Coordinate System273

Appendix 1 MATHEMATICS FOR TWO-DIMENSIONAL COMPUTER GRAPHICS273

A1.2 The Polar Coordinate System277

A1.3 Vectors278

A1.4 Matrices281

A1.5 Functions and Transformations283

Appendix 2 MATHEMATICS FOR THREE-DIMENSIONAL COMPUTER GRAPHICS298

A2.1 Three-Dimensional Cartesian Coordinates298

A2.2 Curves and Surfaces in Three Dimensions300

A2.3 Vectors in Three Dimensions303

A2.4 Homogeneous Coordinates307

ANSWERS TO SUPPLEMENTARY PROBLEMS321

INDEX342

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