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计算机图形学习题与解答 英文版PDF|Epub|txt|kindle电子书版本网盘下载
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- (美)ZhigangXiang,(美)RoyPlastock著 著
- 出版社: 北京:机械工业出版社
- ISBN:711110417X
- 出版时间:2002
- 标注页数:347页
- 文件大小:26MB
- 文件页数:355页
- 主题词:
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图书目录
CHAPTER 1 INTRODUCTION1
1.1 A Mini-survey1
1.2 What's Ahead5
CHAPTER 2 IMAGE REPRESENTATION6
2.1 The RGB Color Model7
2.2 Direct Coding8
2.3 Lookup Table9
2.4 Display Monitor9
2.5 Printer11
2.6 Image Files14
2.7 Setting the Color Attribute of Pixels15
2.8 Example:Visualizing the Mandelbrot Set16
CHAPTER 3 SCAN CONVERSION25
3.1 Scan-Converting a Point25
3.2 Scan-Converting a Line26
3.3 Scan-Converting a Circle29
3.4 Scan-Converting an Ellipse35
3.5 Scan-Converting Arcs and Sectors40
3.6 Scan-Converting a Rectangle41
3.7 Region Filling42
3.8 Scan-Converting a Character45
3.9 Anti-Aliasing47
3.10 Example:Recursively Defined Drawings51
4.1 Geometric Transformations68
CHAPTER 4 TWO-DIMENSIONAL TRANSFORMATIONS68
4.2 Coordinate Transformations71
4.3 Composite Transformations73
4.4 Instance Transformations76
CHAPTER 5 TWO-DIMENSIONAL VIEWING AND CLIPPING89
5.1 Window-to-Viewport Mapping90
5.2 Point Clipping91
5.3 Line Clipping91
5.4 Polygon Clipping96
5.5 Example:A 2D Graphics Pipeline99
6.1 Geometric Transformations114
CHAPTER 6 THREE-DIMENSIONAL TRANSFORMATIONS114
6.2 Coordinate Transformations117
6.3 Composite Transformations117
6.4 Instance Transformations118
CHAPTER 7 MATHEMATICS OF PROJECTION128
7.1 Taxonomy of Projection129
7.2 Perspective Projection129
7.3 Parallel Projection132
CHAPTER 8 THREE-DIMENSIONAL VIEWING AND CLIPPING151
8.1 Three-Dimensional Viewing151
8.2 Clipping155
8.3 Viewing Transformation158
8.4 Example:A 3D Graphics Pipeline159
CHAPTER 9 GEOMETRIC REPRESENTATION174
9.1 Simple Geometric Forms174
9.2 Wireframe Models175
9.3 Curved Surfaces176
9.4 Curve Design176
9.5 Polynomial Basis Functions177
9.6 The Problem of Interpolation179
9.7 The Problem of Approximation181
9.8 Curved-Surface Design184
9.9 Transforming Curves and Surfaces186
9.10 Quadric Surfaces186
9.11 Example:Terrain Generation189
CHAPTER 10 HIDDEN SURFACES197
10.1 Depth Comparisons197
10.2 Z-Buffer Algorithm199
10.3 Back-Face Removal200
10.4 The Painter's Algorithm200
10.5 Scan-Line Algorithm203
10.6 Subdivision Algorithm207
10.7 Hidden-Line Elimination209
10.8 The Rendering of Mathematical Surfaces209
CHAPTER 11 COLOR AND SHADING MODELS229
11.1 Light and Color229
11.2 The Phong Model234
11.3 Interpolative Shading Methods236
11.4 Texture239
CHAPTER 12 RAY TRACING251
12.1 The Pinhole Camera251
12.2 A Recursive Ray-Tracer252
12.3 Parametric Vector Representation of a Ray253
12.4 Ray-Surface Intersection256
12.5 Execution Efficiency258
12.6 Anti-Aliasing260
12.7 Additional Visual Effects261
A1.1 The Two-Dimensional Cartesian Coordinate System273
Appendix 1 MATHEMATICS FOR TWO-DIMENSIONAL COMPUTER GRAPHICS273
A1.2 The Polar Coordinate System277
A1.3 Vectors278
A1.4 Matrices281
A1.5 Functions and Transformations283
Appendix 2 MATHEMATICS FOR THREE-DIMENSIONAL COMPUTER GRAPHICS298
A2.1 Three-Dimensional Cartesian Coordinates298
A2.2 Curves and Surfaces in Three Dimensions300
A2.3 Vectors in Three Dimensions303
A2.4 Homogeneous Coordinates307
ANSWERS TO SUPPLEMENTARY PROBLEMS321
INDEX342