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Microsoft.NET框架程序设计 英文版PDF|Epub|txt|kindle电子书版本网盘下载
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- (美)里奇特(Richter,J.)著(Wintellect) 著
- 出版社: 北京:电子工业出版社
- ISBN:7111112725
- 出版时间:2003
- 标注页数:591页
- 文件大小:53MB
- 文件页数:622页
- 主题词:
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图书目录
Part I Basics of the Microsoft.NET Framework3
1 The Architecture of the .NET Framework Development Platform3
Compiling Source Code into Managed Modules3
Combining Managed Modules into Assemblies7
Loading the Common Language Runtime9
Executing Your Assembly s Code11
IL and Verification19
The .NET Framework Class Library21
The Common Type System24
The Common Language Specification27
Interoperability with Unmanaged Code31
2 Building,Packaging,Deploying,and Administering Applications and Types35
.NET Framework Deployment Goals36
Building Types into a Module37
Combining Modules to Form an Assembly45
Adding Assemblies to a Project Using the Visual Studio.NET IDE52
Using the Assembly Linker53
Including Resource Files in the Assembly55
Assembly Version Resource Information56
Version Numbers59
Culture61
Simple Application Deployment (Privately Deployed Assemblies)63
Simple Administrative Control(Configuration)64
3 Shared Assemblies71
Two Kinds of Assemblies,Two Kinds of Deployment72
Giving an Assembly a Strong Name73
The Global Assembly Cache79
The Internal Structure of the GAC85
Building an Assembly That References a Strongly Named Assembly87
Strongly Named Assemblies Are Tamper-Resistant89
Delayed Signing90
Privately Deploying Strongly Named Assemblies95
Side-by-Side Execution96
How the Runtime Resolves Type References98
Advanced Administrative Control(Configuration)101
Publisher Policy Control106
Repairing a Faulty Application109
PartⅡ Working with Types and the Common Language Runtime115
4 Type Fundamentals115
All Types Are Derived from System.Object115
Casting Between Types117
Casting with the C# is and as Operators119
Namespaces and Assemblies121
5 Primitive,Reference,and Value Types127
Programming Language Primitive Types127
Checked and Unchecked Primitive Type Operations131
Reference Types and Values Types134
Boxing and Unboxing Value Types141
6 Common Object Operations153
Object Equality and Identity153
Implementing Equals for a Reference Type Whose Base Classes Don t Override Object s Equals154
Implementing Equals for a Reference Type When One or More of Its Base Classes Overrides Object s Equals156
Implementing Equals for a Value Type157
Summary of Implementing Equals and the ==/l=Operators160
Identity161
Object Hash Codes162
Object Cloning164
Part Ⅲ Designing Types169
7 Type Members and Their Accessibility169
Type Members169
Accessibility Modifiers and Predefined Attributes173
Type Predefined Attributes174
Field Predefined Attributes175
Method Predefined Attributes175
8 Constants and Fields177
Constants177
Fields178
Instance Constructors181
9 Methods181
Type Constructors187
Operator Overload Methods190
Operators and Programming Language Interoperability193
Conversion Operator Methods197
Passing Parameters by Reference to a Method200
Passing a Variable Number of Parameters to a Method206
How Virtual Methods Are Called209
Virtual Method Versioning210
10 Properties215
Parameterless Properties215
Parameterful Properties220
11 Events227
Designing a Type That Exposes an Event228
Designing a Type That Listens for an Event234
Explicitly Controlling Event Registration236
Designing a Type That Defines Lots of Events238
Designing the EventHandlerSet Type243
Part Ⅳ Essential Types249
12 Working with Text249
Characters249
The System,String Type253
Constructing Strings253
Strings Are Immutable255
Comparing Strings256
String Interning262
Examining a String s Characters266
String Pooling266
Other String Operations270
Dynamically Constructing a String Efficiently270
Constructing a StringBuilder Object271
String Builder s Members272
Obtaining a String Representation for an Object275
Specific Formats and Cultures276
Formatting Multiple Objects into a Single String280
Providing Your Own Custom Formatter282
Parsing a String to Obtain an Object285
Encodings:Converting Between Characters and Bytes289
Encoding/Decoding Streams of Characters and Bytes296
Base-64 String Encoding and Decoding298
Enumerated Types299
13 Enumerated Types and Bit Flags299
Bit Flags305
14 Arrays309
All Arrays Are Implicitly Derived from System.Array312
Casting Arrays315
Passing and Returning Arrays316
Creating Arrays That Have a Nonzero Lower Bound318
Fast Array Access319
Redimensioning an Array323
15 Interfaces325
Interfaces and Inheritance325
Designing an Application That Supports Plug-In Components331
Changing Fields in a Boxed Value Type Using Interfaces333
Implementing Multiple Interfaces That Have the Same Method336
Explicit Interface Member Implementations338
16 Custom Attributes345
Using Custom Attributes345
Defining Your Own Attribute349
Attribute Constructor and Field/Property Data Types353
Detecting the Use of a Custom Attribute354
Matching Two Attribute Instances Against Each Other359
Pseudo-Custom Attributes362
17 Delegates365
A First Look at Delegates365
Using Delegates to Call Back Static Methods368
Using Delegates to Call Back Instance Methods370
Demystifying Delegates371
Some Delegate History:System.Delegate and System.MulticastDelegate375
Comparing Delegates for Equality377
Delegate Chains377
C# s Support for Delegate Chains383
Having More Control over Invoking a Delegate Chain384
Delegates and Reflection386
PartⅤ Managing Types393
18 Excaptions393
The Evolution of Exception Handling394
The Mechanics of Exception Handling396
The try Block397
The catch Block398
The finally Block400
What Exactly Is an Exception?401
The System.Exception Class406
FCL-Defined Exception Classes408
Defining Your Own Exception Class411
How to Use Exceptions Properly416
You Can t Have Too Many finally Blocks416
Don t Catch Everything418
Gracefully Recovering from an Exception419
Backing Out of a Partially Completed Operation When an Unrecoverable Exception Occurs420
Hiding an Implementation Detail421
What s Wrong with the FCL424
Performance Considerations426
Catch Filters429
Unhandled Exceptions432
Controlling What the CLR Does When an Unhandled Exception Occurs437
Unhandled Exceptions and Windows Forms439
Unhandled Exceptions and ASP.NET Web Forms440
Unhandled Exceptions and ASP.NET XML Web Services441
Exception Stack Traces441
Remoting Stack Traces444
Debugging Exceptions445
Telling Visual Studio What Kind of Code to Debug448
19 Automatic Memory Management(Garbage Collection)451
Understanding the Basics of Working in a Garbage-Collected Platform451
The Garbage Collection Algorithm455
Finalization459
What Causes Finalize Methods to Get Called467
Finalization Internals468
The Dispose Pattern:Forcing an Object to Clean Up471
Using a Type That Implements the Dispose Pattern477
C# s using Statement482
An Interesting Dependency Issue484
Weak References485
Weak Reference Internals487
Resurrection489
Designing an Object Pool Using Resurrection491
Generations493
Programmatic Control of the Garbage Collector499
Other Garbage Collector Performance Issues501
Synchronization-Free Allocations503
Scalable Parallel Collections503
Concurrent Collections504
Large Objects505
Monitoring Garbage Collections506
20 CLR Hosting,AppDomains,and Reflection507
Metadata:The Cornerstone of the.NET Framework507
CLR Hosting508
AppDomains510
Accessing Objects Across AppDomain Boundaries513
AppDomain Events515
Applications and How They Host the CLR and Manage AppDomains516
“Yukon”517
The Gist of Reflection518
Reflecting Over an Assembly s Types520
Reflecting Over a Type s Members:Binding523
Reflecting Over an AppDomain s Assemblies523
Explicitly Loading Assemblies525
Loading Assemblies as “Data Files”527
Building a Hierarchy of Exception-Derived Types529
Explicitly Unloading Assemblies:Unloading an AppDomain532
Obtaining a Reference to a System.Type Object534
Reflecting Over a Type s Members538
Creating an Instance of a Type541
Calling a Type s Method543
Bind Once,Invoke Multiple Times548
Reflecting Over a Type s Interfaces553
Reflection Performance555
Index557